The gamification of life is not a modern concept or practice, although within the last half century it has blossomed into a significant dimension of computer functionality.
The concept of gamification only became popular in the last decade. In essence, it is based on the multidisciplinary concept that game elements, such as earning points or rewards, can be adapted for education and training. Since gamers voluntarily spend many hours playing games that require concentration and problem-solving, educators and trainers seized the opportunity to explore and develop programs using gaming techniques to teach, train and improve cognitive skills.
Games can increase the size and efficiency of brain regions responsible for vision-spatial skills, according to Interesting Engineering. "Video games can also train players to be more personally accountable.
In-game accomplishments tend to trigger dopamine release in the brain which rewards the player for their 'hard' work."